Sep 12, 2016 Heavy armor sets:Inner strength/Deflection 40-60Lvl Heal tree ( dont get rez, its pointless ) others are good + both passives Soothing rain HoT ( water magic tree ).
- What Craft Armour Set Is Best For A Dmg Mage/ Healer Full
- What Craft Armour Set Is Best For A Dmg Mage/ Healer Of God
- What Craft Armour Set Is Best For A Dmg Mage/ Healer Free
Here’s the brutal truth about finding or creating a high-performing Templar character build:
- Sep 22, 2014 To craft set related items, in addition to the basic raw materials, you will need to have researched the required number of traits on each individual weapon or piece of armor. For example, if you want to craft the sword from the Ashen Grip set, you will have to have completed research on at least 2 traits for the sword. Similarly, if you want to craft the sword from the Way of the Arena set, you will.
- Healing Mage. A Light Armor, Weapons, and Jewelry Set that is a part of the One Tamriel. It provides good Stamina Recovery bonus, increases Healing Done, and its 5-item bonus gives the Healer an ability to reduce the Weapon Damage of all close by enemies, which comes in handy during Dungeons and Trials.
There are WAY too many ESO players posting suboptimal builds on forums that they haven’t extensively tested and optimized.
They think their build is good just because they picked some good stats and items that they hear are good.
If only it were that easy…
If you’re serious about maximizing your characters full potential, you will need to spend hours testing and tweaking your build until you prefect it.
Well today I’m going to give you a few short cuts that will allow you to greatly improve the effectiveness of your build by showing you the important things we have learned by doing hundreds of hours of testing for our ESO character builds guide. (More info & link at the end of this post)
I. Best Race Choices for a Templar
Race Choices For Stamina Builds:
- Stamina DPS: The best choice at the moment is Redguard for PvE DPS. Since the Khajiit critical passive was fixed they have become a top contender for maximum Stam DPS.
- Tank: Nord is the best race for tanking because of their reduction to incoming damage and increase to stamina and health.
- Balanced: If you want a more well-rounded race so you can switch between multiple roles, you can pick Imperial.
Race Choices For Magicka Builds:
- Magicka DPS & PvP: We recommend picking a Dark Elf (7% Fire Damage, 9% Max Magicka, 6% Stamina & Fire Resistance), as it gives bonus Fire Damage for your fire DoTs and some protection to help you survive if you choose to go as a vampire, However the differences between Dark and High Elf is really minimal, if you want a bit more sustain or also PvP on the side High Elf might be a better choice for you
- Healer: Breton, the reduced spell cost and high magicka pool is essential for efficient healing. Second best choice will be High Elf.
II. Prioritize The Right Stats/Attribute Points
Stats For Stamina Builds: To do end game content you will want around 18k HP (for non-tanks) so you don’t get one shot. After you make sure you have 18k HP you should dump all your extra stats from attribute points and enchants into stamina. If you are still leveling up just make sure you keep putting some points into health, if you start getting one or two shot that means you are putting to many points into stamina.
You should prioritize your stats in this order for optimal Stamina DPS Builds:
- Armor Penetration
- Weapon Damage
- Weapon Critical
- Max Stamina
- Reduced Stamina Cost
- Stamina Recovery
You should prioritize your stats in this order for optimal Stamina Tanking Builds:

- 28k to 30k Health (Fully Buffed)
- Dodge Chance
- Reduced Cost of Blocking
- Reduced Stamina Cost
- Stamina Recovery
- Physical/Spell Resistance
- Maximum Stamina
Stats For Magicka Builds: You will also want about 18k HP for magicka builds if you are planning to do end game content and if you are still leveling just make sure you are putting enough points into health so you don’t get one or two shot by packs of mobs.
You should prioritize your stats in this order for optimal Magicka DPS Builds:
- Spell Damage
- Spell Critical
- Spell Penetration
- Max Magicka
- Reduced Magicka Cost
- Magicka Recovery
You should prioritize your stats in this order for optimal Healing Builds:
- Max Magicka
- Reduced Magicka Cost
- Magicka Recovery
- Spell Damage
- Spell Critical
Find out how to get the perfect stats for your Templar builds in our —-> ESO Mastery Builds Guide
III. Pick The Right Mundus Stone
Stamina Based Mundus Stones:
- Maximum DPS: Most characters should run the Thief mundus stone for maximum DPS but Khajiit Templars with a high critical strike chance should run Shadow.
- Optimal Tanking: The Lord is the best stone for tanking unless you have almost 30k HP fully buffed without it, then you should switch to the Tower for the extra stamina.
Magicka Based Mundus Stones:
- Maximum DPS: The Thief is defiantly the way to go for magicka DPS builds, the Thief increases your critical chance which boosts your damage more than any other stone and allows you to use your ultimate more often.
- Optimal Healing: For healing builds you should swap mundus stones to the Atronach, the ability to consistently heal is way more important than your damage output.
If you want to know where to find each Mundus Stone is checkout our: Mundus Stones Location Guide
IV. Optimal Champion Points For Your Character Build
Your Champion points are going to vary based on your exact build, game content you are doing, whether you are going for single target or AoE damage, and group setup. Below we have put together some basic templates for you to start with and modify based on your needs.
Stamina Based DPS Templates:
The Ritual (Blue)
- Mighty: 100 points
- Precise Strikes: 40 points
- Piercing: 27 points
The Tower (Green)
- Warlord: 100 points
The Lover (Green)
- Mooncalf: 53 points
The Shadow (Green)
- Tumbling: 13 points
- Shadow Ward: 1 points
The Lady (Red)
- Hardy: 78 points
- Elemental Defender: 78 points
- Thick Skinned: 11 points
Magicka Based DPS Templates:
The Apprentice (Blue)
- Elemental Expert : 96 points
- Elfborn : 71 points
The Tower (Green)
- Magician : 100 points
The Lover (Green)
- Arcanist : 67 points
What Craft Armour Set Is Best For A Dmg Mage/ Healer Full
The Steed (Red)
- Spell Shield : 27 points
The Lady (Red)
- Hardy : 60 points
- Elemental Defender : 80 points
For Tanking & Healing champion point templates download our Templar Builds mini guide by clicking the link below, we didn’t include them in this post because it would be too long but we did add them to the guide you can get below.
Find out how to modify the above templates to fit your goals and playstyle in our —-> ESO Mastery Builds Guide
V. Use The Best Combo of Gear Traits, Enchantments, & Item Sets
What Craft Armour Set Is Best For A Dmg Mage/ Healer Of God
Your gear traits and enchants are going to change slightly based on what game content you want to do, who’s in your group, and various other factors. If you Get Our ESO Mastery Builds Guide we will show you what you need to change based on your situation. It covers group content, raids, and solo gameplay.
**Note** We didn’t include item builds for tanking and healing in this post because it would be way too long, however we did include them in the downloadable Templar guide you can get by clicking the link above.
Basic Stamina Based DPS Template:
| Item Slot | Set Bonus | Item Type | Trait | Enchant |
| Helm | Spawn of Mephala | Medium | Divines | Stamina |
| Shoulders | Spawn of Mephala | Medium | Divines | Stamina |
| Chest | Night Mother’s Gaze | Medium | Divines | Stamina |
| Waist | Night Mother’s Gaze | Medium | Divines | Stamina |
| Feet | Night Mother’s Gaze | Medium | Divines | Stamina |
| Hands | Night Mother’s Gaze | Medium | Divines | Stamina |
| Legs | Night Mother’s Gaze | Medium | Divines | Stamina |
| Neck | Agility | Jewelry | Robust | Weapon Damage |
| Ring One | Agility | Jewelry | Robust | Weapon Damage |
| Ring Two | Agility | Jewelry | Robust | Weapon Damage |
| Mainhand | Maelstorm | Dagger/Axe | Sharpened | Cruel Flurry |
| Offhand | Maelstorm | Dagger | Sharpened | Cruel Flurry |
| 2nd Weapon | Maelstorm | Bow | Sharpened | Thunderous Volley |
Basic Magicka Based DPS Template:
| Item Slot | Set Bonus | Item Type | Trait | Enchant |
| Helm | Molag Kena | Heavy | Divines | Magicka |
| Shoulders | Molag Kena | Medium | Divines | Magicka |
| Chest | Twice Born Star | Light | Divines | Magicka |
| Waist | Twice Born Star | Light | Divines | Magicka |
| Feet | Twice Born Star | Light | Divines | Magicka |
| Hands | Twice Born Star | Light | Divines | Magicka |
| Legs | Twice Born Star | Light | Divines | Magicka |
| Neck | Willpower | Jewelry | Arcane | Spell Damage |
| Ring One | Willpower | Jewelry | Arcane | Spell Damage |
| Ring Two | Willpower | Jewelry | Arcane | Spell Damage |
| Mainhand | Torug’s Pact | Inferno Staff | Sharpened | Increase Spell Damage |
| Offhand | Torug’s Pact/Maelstorm | Inferno Staff | Sharpened | Fire/Daedric/Maelstorm |
What Craft Armour Set Is Best For A Dmg Mage/ Healer Free
Copy Our Top Performing Templar Builds
If you would rather skip all the work and just get a huge list of perfect build templates for all roles and playstyles, you should get our Character Builds Guidewhere we walk you through step-by-step how to copy the best builds within minutes and you can become one of the top Templars in The Elder Scrolls Online.
The builds we offer in our guides are constantly updated and proven to maximize your characters performance in any role or playstyle. We have builds for PvE, PvP, Tanking, Healing, DPS, and builds for characters still leveling up.
>> Check Out Our Character Builds Guide <<
You can find all our Pocket ESO Builds right here: Best ESO builds
Templar Class
Build Overview
Templars are the holy warriors of the Elder Scrolls Universe. They are able to call upon the power of the Sun itself in order to smite and burn their enemies and heal their allies. Templars are also able to strengthen their friends by restoring Health, Stamina, and Magicka. Magicka Templars excel in dealing Melee and Ranged Damage, and Sustaining that Damage for the whole fight. They are also known for their versatility and abilities which are capable of dealing damage and healing them and their allies at the same time. MT's rotation is regarded as one of the easier ones to learn and master, so this setup is great for players who are still gaining their game experience. Important note: The best Races for Magicka Templars are currently Dunmer, Breton, Khajiit, and Altmer.
We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.

| Pros | Cons |
| Good AoE Damage | Many abilities force static playstyle, which results in low combat mobility |
| High Single Target Damage | Rotation must be perfected for the optimal resource management |
| Above average Survivability | |
| Doesn't run out of resources easily, thanks to good Sustain |
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Attributes Priority

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Primary Skillset
[Fire Staff - Primary DPS Bar]
| Solar Barrage (Templar: Dawn's Wrath, morphed from Solar Flare) - blasts enemies around you with the Solar Energy, dealing Magic Damage every 2s for 6s. Using this also increases the Damage of your next Light Attack used within the uptime by 40%. Good Damaging ability combined with a buff to your Light Attacks. |
| Elemental Weapon (Guild: Psijic Order, morphed from Imbue Weapon) - causes your next Light Attack used within 2 seconds to Deal 739 additional Magic Damage. This ability is one of your main Damage sources and should be used to empower your attacks as often as possible without breaking rotation. |
| Blazing Spear (Templar: Aedric Spear, morphed from Spear Shards) - you bring down the Divine Wrath, dealing Magic Damage to all enemies within the area, and then more Magic Damage every 1s for 8s. While active, friendlies can activate synergy of the Blessed Shard, and restore Stamina or Magicka (the highest percentage is always chosen). Solid AoE ability which also helps with the Sustain of your group. |
| Radiant Oppression (Templar: Dawn's Wrath, morphed from Radiant Destruction) - you burn your enemy with a beam of Holy Fire, dealing high amounts of Magic Damage over 1.8s. This deals up to 480% more Damage to Targets below 50% Health, and inflicts additional Damage proportional to your current Magicka level, for the maximum of 20% additional Damage. Your main finisher, and execute phase spammable ability, its potential Damage to wounded targets is unbelievable. This is also the reason why you should learn how to manage and maintain your resources properly. |
| Inner Light (Guild: Mages Guild, morphed from Magelight) - when slotted, it passively increases your Maximum Magicka by 2%, and Spell Critical by 2191. This can be activated in order to reveal Invisible or Stealthed Targets. Inner Light provides you with a strong passive buff which largely contributes to your DPS and adds some Sustain. This also synergizes with the Might of the Guild passive and should be used in order to activate it, preferably before casting an Ultimate. |
| Ultimate: Elemental Rage (Weapon: Destruction Staff, morphed from Elemental Storm) - creates the Elemental Cataclysm at the Target area; Cataclysm builds up for 2 seconds, and then deals massive amounts of Magic Damage every second for 7 seconds to all Targets in range. Firey Rage deals 10% additional Damage, Ice Rage freezes enemies in place, and Thunder Rage increases the duration by an additional 2 seconds. Great Burst Damage AoE spell, which combined with the Destruction Expert passive helps you Sustain resources in combat. |
Secondary Skillset
[Fire Staff - AoE/Defense/Sustain Bar]
| Channeled Focus (Templar: Restoring Light, morphed from Rune Focus) - you place a defensive rune on the ground. If you stay on it, you will regenerate 240 Magicka every second and gain 5280 Physical and Spell Resistance; this effect persists for up to 8 seconds after leaving the rune. Physical and Spell Resistance buffs are 50% more effective while you remain inside the Rune. |
| Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - you create an Elemental Barrier by slamming down your Staff. All enemies within the barrier take 198 Magic Damage every Second. Fire blockade deals more Damage to Burning enemies, Frost blockade slows Targets and immobilizes chilled Enemies, and Storm blockade throws concussed enemies off balance. This is a great source of both Single Target and AoE Damage and should be maintained at all times. |
| Spell Symmetry (Guild: Mages Guild, morphed from Equilibrium) - you sacrifice 6000 Health to gain 3000 Magicka, activating this also reduces the cost of your next Magicka Ability by 25% for 5s. This also reduces your Healing Done and Damage Shield strength by 50% for 4s. This provides you with good Sustain, but at a cost; use it wisely, because it can get you killed when used just before taking Damage. |
| Channeled Acceleration (Guild: Psijic Order, morphed from Accelerate) - when activated, it increases your Movement Speed by 30% for 9 seconds, and Critical Damage by 10% for 36 seconds. A mobility cooldown paired with a minor DPS buff which can somewhat compensate Downtime caused by relocating during an Encounter. |
| Harness Magicka (Armor: Light Armor, morphed from Annulment) - Very Strong defensive ability which shields you from incoming Damage, and provides you with some additional Magicka regeneration. It surrounds you with a Magic Barrier which absorbs a maximum of 2715 damage, which is capped at 40% of your Max Health. When this absorbs Spell Damage, you regain 238 Magicka; this effect is increased by 6% for every piece of Light Armor equipped, and cannot occur more than three times per shield. |
| Ultimate: Crescent Sweep (Templar: Aedric Spear, morphed from Radial Sweep) - A sweeping blow that deals High Damage to all Enemies around you, and an additional Damage every 2 seconds for 6s to all Targets hit. This deals 60% increased Damage to enemies in front of you. Very powerful Ultimate Ability, especially good when AoE Burst Damage is needed. Thanks to the 60% increased frontal damage effect, this also boosts your Primary Target damage significantly. |
Notable Passive Skills
| Below you will find a list of the notable Passive Skills for this build. Please keep in mind that there are dozens of good passive skills for Magicka Builds available in the game, which provides a lot of space for customization, and tweaking. You should view the below-described passive abilities as rough guidelines that should be followed in order to optimize your character. | |
| Prism (Templar: Dawn's Wrath) - your Dawn's Wrath abilities grant you an additional 3 Ultimate; this effect has a 6-second internal cooldown. More Ultimate is always good, and with this passive, you will gain 3 pretty much every 6 seconds. | |
| Illuminate (Templar: Dawn's Wrath) - your Dawn's Wrath abilities now also grant you and your group a 10% Spell Damage buff for the 20s. This provides a great DPS boost to you and every other Magicka user in your group. | |
| Restoring Spirit (Templar: Dawn's Wrath) - Reduces the resource (Ultimate, Magicka, and Stamina) cost of all your abilities by 4%. Great for increased Sustain. | |
| Burning Light (Templar: Aedric Spear) - dealing Damage with an Aedric Spear ability causes you to deal an additional 477 Magic Damage 25% of the time. This effect has a 0.5s internal Cooldown. Aedric Spear abilities are among your main Damage sources, so improving them is just great. | |
| Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4%. This will greatly increase your Magicka recovery which in turn will give you much-needed Sustain. | |
| Prodigy (Armor: Light Armor) - increases your Spell Critical by 2191 when you have at least 5 pieces of Light Armor equipped. Damage boosting passive, always good for DPS builds. | |
| Concentration (Armor: Light Armor) - increases your Spell Penetration by 4884 if you have at least 5 pieces of Light Armor equipped. This lets you ignore some of the Enemy's Magic resistances, which in turn increases your Magic Damage done to them. | |
| Ancient Knowledge (Weapon: Destruction Staff) - your Damage done with the Single Target spells is increased by 4% if you have a Flaming Staff equipped. You will have a Flaming Staff equipped, so this is mandatory. | |
| Destruction Expert (Weapon: Destruction Staff) - killing an enemy with Destruction Staff spell, or a Weapon Attack now restores 3600 Magicka. This lets you restore Magicka with your Elemental Rage. | |
| Might of the Guild (Guild: Mages Guild) - Casting a Mages Guild spell now increases the Damage of your next Attack used within 5 seconds by 20%. This has synergy with the Inner Light and should be capitalized on before using an Ultimate. | |
| Undaunted Mettle (Guild: Undaunted) - increases your Maximum Stamina, Health, and Magicka by 2% per type of Armor equipped. More resources equal more Sustain. | |
Gear
| Recommended Items and Sets: | ||
| Chest: Perfect Mantle of Siroria Set | ||
| Type: Light | Trait: Divine | Glyph: Magicka |
| Legs: Perfect Mantle of Siroria Set | ||
| Gloves: Light | Trait: Divine | Glyph: Magicka |
| Gloves: Mother's Sorrow Set | ||
| Type: Light | Trait: Divine | Glyph: Magicka |
| Boots: Mother's Sorrow Set | ||
| Type: Light | Trait: Divine | Glyph: Magicka |
| Belt: Mother's Sorrow Set | ||
| Type: Light | Trait: Divine | Glyph: Magicka |
| Head: Zaan Set | ||
| Type: Medium | Trait: Divine | Glyph: Magicka |
| Shoulder: Zaan Set | ||
| Type: Heavy | Trait: Divine | Glyph: Magicka |
| Necklace: Perfect Mantle of Siroria Set | ||
| Type: Jewelry | Trait: Arcane | Glyph: Spell Damage |
| Ring 1: Perfect Mantle of Siroria Set | ||
| Type: Jewelry | Trait: Bloodthirsty | Glyph: Spell Damage |
| Ring 2: Perfect Mantle of Siroria Set | ||
| Type: Jewelry | Trait: Bloodthirsty | Glyph: Spell Damage |
| Weapon 1: Mother's Sorrow Set | ||
| Type: Fire Staff | Trait: Precise | Glyph: Fire Enchant |
| Weapon 2: Maelstrom's Inferno Staff | ||
| Type: Fire Staff | Trait: Infused | Glyph: Absorb Magic Enchant |
| Sets used in this build: | ||
Perfect Mantle of Siroria: A Jewelry, Light Armor, and Weapons, bound on pickup, Trial set, which comes in two versions: Imperfect and Perfect; Perfect being, of course slightly better, however, the 5-item bonus is exactly the same for both versions. The whole set can be obtained in the Cloudrest mini-Trial and is a part of the Summerset Chapter; it's one of the best Magicka sets in the game. This set grants the following bonuses:
Zaan: A Shoulder and Helmet Heavy, Medium, and Light Armor Monster set. It requires the Dragon Bones DLC and can be obtained from the Veteran mode Scalecaller Peak in Stormheaven (Helmet), and from the Urglarg Chief-Bane's Chest by using Undaunted key on it (Shoulder). Trait and type of these set items are RNG-based. The set grants the following bonuses:
Mother's Sorrow: this is an Overland Jewelry, Light Armor, and Weapons set from the vanilla game, which can be looted in the Deshaan. It is regarded as one of the best Overland Magicka sets currently available. Mother's Sorrow set items are bound on equip, so they can be bought from Guild Traders, and other players. Wearing this set will grant you:
Maelstrom Set - this set is made up by a single piece and can be obtained from veteran Maelstrom Arena. All Maelstrom weapons have a special proc which depends on a weapon type, and is related to a specific ability; a Maelstrom Inferno Staff will grant you:
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Champion Points
| High priority |
| The Lover: Arcanist The Steed: Ironclad The Ritual: Thaumaturge The Apprentice: Elfborn, Elemental Expert |
| Medium priority |
| The Shadow: Tumbling, Shadow Ward The Tower: Warlord The Lady: Elemental Defender, Hardy, Thick Skinned The Atronach: Master-at-Arms The Steed: Spellshield |
| Low priority |
| The Lover: Tenacity The Atronach: Staff Expert The Apprentice: Spell Erosion |
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END NOTE This is the premiere version of our Magicka Templar Pocket Build for Elder Scrolls Online. This is in our humble opinion, the best possible setup for Magicka Templar which should give you immense DPS and reasonable group utility. We will appreciate any feedback and suggestions given that may help us improve this guide. You can leave those in the comments below. |
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