Eden Eternal Ranged Damage DPS Class (Hunter/Engineer) Expertise Builds by heatzz
*The basic builds below are for Lv.65. In-order to use them, I scaled down the points so that it can be used up to Lv.50 once OB starts.
Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0. A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section. Some pages will need to be updated to include upgradedfromdisabled=true. The Best Rogue DPS Guide for Raiding any Mythic+ Dungeons in World of Warcraft: Battle for Azeroth and Patch 8.2. WoW Pocket Assassination Rogue Guide by Odealo.com. It is a good choice for Sustained Area of Effect Damage. The Basic Rotation.
*Advanced build will be implemented as soon as OB starts, some information needs to be confirm to implement them.
*Points shown as +4 etc. can be ignored until Lv. cap is raised to 65 but are part of the builds, putting remainder points to other skill will ruin the build.
Rats Dps Area Dmg 1


*The Builds are just recommendations, it’s not essential to follow it.
| Class Expertise | Points for each level |
| Lv. l-5 | 1 |
| Lv. 6-10 | 2 |
| Lv. 11-15 | 2 |
| Lv. 16-20 | 3 |
Hunter Builds
| Damage | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
| Stargazer | 17+3 | 25+9 | Each Lv, LCK+1% |
| Master Archery | 12+3 | 15+6 | Each Lv, P -ATK and M-ATK +1% when equipped with bow. |
| *In future if Lv. Cap increases to 65, upgrade Stargazer to Lv 20 & Master Archery to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
| Critical | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
| Poison Arrow Science | 10 | 15 | Each Lv, Crit DMG+2% |
| Biology | 11+4 | 17+8 | Each Lv, Crit Rate+1% |
| Stargazer | 11+4 | 17+8 | Each Lv, LCK+1% |
| *In future if Lv. Cap increases to 65, upgrade Biology to Lv 15 & Stargazer to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
| Skill Focus | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
| Biology | 11+4 | 17+8 | Each Lv, Crit Rate +1% |
| Stargazer | 11+3 | 17+6 | Each Lv, LCK +1% |
| Crossbow String | 5 | 5 | Each Lv, STR+2% (requires 15 points) |
| Enhanced Fletching | 5 | 5 | Each Lv, DMG from Chain Shot +2% (requires 20 points, Crossbow String 5 points) |
| Veterenary Science | 5 | 5 | Each Lv, Healing effect of Beast Recovery +3% (requires 30 points) |
| Bestial Wrath | 1 | 1 | EachLv, Wild Stimulation, Summoned Tiger’s ACC & Crit Rate +20% (requires 35 points, Veterenary Science 5 points) |
| *In future if Lv. Cap increases to 65, upgrade Biology & Stargazer to Lv 15 & 14 respectively. | |||
Engineer Builds
Rats Dps Area Dmg Free
| Hi-HP & Stable Damage | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
| Gun Training | 17+3 | 25+9 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
| Smelter | 12+3 | 15+6 | Each Lv, Max HP +1% |
| *In future if Lv. Cap increases to 65, upgrade Gun Training to Lv 20 & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
| Critical Damage | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
| Gun Training | 11 | 17 | Each Lv, P-ATK and M-ATK +1% when equipped with gun |
| Wave Mechanics | 11 | 17 | EachLv, Cnt Rare and M-Crit Rate +1% |
| E1 ectro magnet is m | to | 15 | Each L v, Crit DMG and M-Crit DMG +2% |
| *In future if Lv. Cap increases to 65, upgrade Gun Training & Wave Mechanics to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
| Defensive Mecha | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Expertise Description |
| Forging Knowledge | 11+4 | 17+8 | Each Lv. Physical Damage resistances +1% |
| Smelter | 11+4 | 17+8 | Each Lv, Max HP +1% |
| Alloy Knowledge | 10 | 15 | Each Lv, DEF+1% |
| *In future if Lv. Cap increases to 65, upgrade Forging Knowledge & Smelter to Lv 15. *Take note that players will end up with 1 free points remaining. Save for future upgrades. | |||
| Versatile | |||
| Class Expertise | Lv. of upgrades | Total points spent | Class Exp ertise Description |
| Smelter | 7+3 | 9+6 | Each Lv, Max HP +1% |
| Gun Training | 8+2 | 11+4 | Each Lv, P-ATK and M-ATK +1% when equipped with gun. |
| Forging Knowledge | 8+2 | 11+4 | Each Lv, Physical Damage resistances+1% |
| Alloy Knowledge | 2+1 | 2+1 | Each Lv, DEF +1% |
| Improved Output System | 5 | 5 | Each Lv, STR +2% (requires 25 points) |
| Condensed Oil | 1 | 1 | Each Lv, Oil Bomb.P-ATK damage per second & Skill DMG +10% (requires 35 points, Improved Output System 5 points ) |
| Energetics | 5 | 5 | Each Lv, MP Requirement for skills -2% (requires 30 points) |
| Material Research | 5 | 5 | Each Lv. Healing effect of Armor Repair +3% (requires 35 points, Energetics 5 points ) |
| Improved Motor | 1 | 1 | Each Lv, Missile Destruction, summon LV5 Mini Robot, (requires 35 points) |
| *In future if Lv. Cap increases to 65, upgrade Smelter, Gun Training & Forging Knowledge to Lv 12 & Alloy Knowledge to Lv 3. | |||