Mercy Gun Dmg

Armor 200

Pilot Stats

Sep 16, 2018.Reduce DMG by either 20-30% Will make Mercy be able to heal herself out of team fights or be able to survive against flankers near spawn. #2 Just increase DMG to Blaster.Increase DMG by either 20-25%.Decrease Projectile Speed by 5% so the overall DPS is slower. Ana's damage/healing. News & Discussion. These are some rough numbers I tested in a practice range. Trick-or-Treat Mercy. 1 point 3 years ago. Any crits because technically the only damage the enemy takes is from whats inside the dart that gradually does 25 dmg (for 3 ticks) over 1 sec. So yea no headshots. Which is how it would work.

A veritable relic, Mercy is a pre-War US Army automatic grenade launcher that was used by one of the US Army's counter-insurgency units hunting Chinese Hei-Gui commandos in the American southwest. During this period, one of its operators spray-painted Hei Gui Bye Bye on the chassis.

Armor 0

Difficulty

Bio

Real Name: Hana Song
Age: 19
Occupation: Former pro gamer, Mech pilot
Base of Operations: Busan, South Korea
Affiliation: Mobile Exo-Force of the Korean Army

Damage: 0.6 – 2 per pellet (Max 22)
Ammo: ∞ rounds; 11 pellets per shot
Falloff: 10 – 20 m falloff range
Fire Rate: 6.67 shots per sec
Movement Speed: 2.75 m/s (50% slower)
Headshot? ✔ Can headshot

  • D.Va receives 50% less knock-back while shooting
  • Despite doing little ranged damage, fusion cannons can prevent shield recharge on heroes like Zarya, Zenyatta, Symmetra, or Mercy passive

D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.

Duration: 2 seconds
Range: 15 m range
Cooldown: 2 seconds
Recharge Time: 8 seconds
Movement Speed: 5.5 m/s movement speed

  • D.Va’s matrix blocks damage in front of her, rather than behind or around her. This means that D.Va may be better at the back of the team more often than the front
  • Remember to defense matrix ulting teammates
  • Defense matrix blocks the following ultimate projectiles:
    • Graviton surge
    • Blizzard
    • Molten core
    • Pulse bomb
    • Deadeye
    • Dragonstrike (arrow only)

D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.

Damage: 10
Movement Speed: 12.5 m/s
Duration: 2 seconds
Cooldown: 5 seconds
Range: 25 m

  • D.Va can animation cancel a melee attack straight into boosters (40 damage)
  • Cancel boosters as soon as possible (instead of the entire channel) so that the cooldown may reset

D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Damage: 7 per missle (Max 126)
Splash Damage: 4 per missle
Splash Self Damage: 4 per missle
Fire Rate: 11 shots per second
Radius: 1.5 m
Cast Time: ~0.5 sec
Duration: ~1.6 seconds
Cooldown: 8 seconds
Headshot? ✘ Cannot headshot
✔ Can inflict self damage
✘ Cannot inflict self knockback

D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.

Damage: 1000 from point of explosion (falls off with distance)
Splash range: 20 meters
Duration: 3 seconds
✘ Cannot inflict self damage
✘ Cannot inflict self knockback

  • A standstill self-destruct is usually not effective
  • If the centre of the exploding MEKA can draw a straight line to an enemy hitbox without colliding with another object (note: Not another player) or shield, they are considered in the blast radius and will die
  • Whilst an exploding MEKA is boosting, it will attempt to travel in the same direction relative to the starting trajectory it began its flight path on

D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.

Damage per shot: 14
Ammo: 20 per clip
Rate of fire: 7 rounds per second
Reload time: 1.5 seconds
Projectile Speed: 40 m/s
Headshot? ✔ Can headshot

While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.

Tips

  • Be careful where you call your mech into. It is interruptible by CC
  • D.Va can change the direction she ejects out of her mech by holding the appropriate directional key

If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.

Pros:

  • High mobility (Great on maps with high ground)
  • High burst with Micro Missiles
  • Great at burning shields
  • Large zone control with boosters and/or ultimate
  • Can shut down enemy carries easily and reliably

Cons:

  • Dive-y playstyle feeds a lot of ult charge
  • Large hitbox/crit box
  • Relatively short range engagement/damage capabilities without missiles
  • Boosters can usually only be used as an escape/engage, not as both
  • Matrix is now less suitable for extended fights

Headshot Hitbox

Dmg

Strong Against

Weak Against

Mercy Gun Damage

Synergizes With

Ult Locations Playlist

D.Va Guide

Armor 0

Difficulty

Bio

Real Name: Jamison Fawkes
Age: 25
Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger
Base of Operations: Junkertown, Australia

Damage: 50 per grenade (300 max)
Radius: 2 meters

Cannot Headshot

Junkrat’s deranged sense of humor persists past his death. If killed, he drops several live grenades.

Damage: 130 direct hit; 12.5 – 80 AoE damage
Radius: .2 meter direct hit; 2 meters for splash
Ammo: 5
Reload Time: 1.55 seconds
Fire Rate: 1.66 shots per second
Projectile Speed: 25 m/s

Cannot headshot
Cannot self damage
Can knockback and self-knockback

  • Junk’s grenades explode on impact (if they hit a character) or on the third bounce
  • Utilize corners so that grenades use their first two bounces right away and explode on their next impact
  • Grenade + Concussion Mine = 250HP
    • Shoot a grenade and immediately follow up with conc mine for burst damage
  • If the enemy team doesn’t have a Zarya, always be shooting

Junkrat’s Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

Damage: 120
Radius: 3 meters
Ammo: 2 charges
Duration: Lasts until detonated
Projectile Speed: 17.5 m/s
Cooldown: 8 seconds

Cannot headshot
Cannot self damage
Can knockback and self-knockback

  • Throw mines above Reinhardt’s shield to boop him toward your team
  • Concussion Mine + Steel Trap = 200 HP damage
    • If you are in line of sight of an enemy and they lack a shield, don’t trap-mine. Instead you can trap-shoot and save your mines

Overwatch Mercy Gun Damage

After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying… or propel himself through the air.

Mercy gun damage

Damage: 80
Health: 100 HP
Radius: 1 m radius
Crowd Control Duration: 1 sec stun; 3 sec root
Cooldown: 10 seconds

Cannot self damage

  • Never have a trap that either isn’t active or in a useless spot
  • If you throw a trap on someone that Ana sleeps, they will become trapped the instant they wake up
  • Use Junkrat’s trap spray to trick people into thinking you have a trap set somewhere
    • And don’t forget to sometimes put a spray ontop of an actual trap

Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

Damage: 60 – 600 AoE
Radius: 10 meters
Projectile Speed: 12 m/s (Tire) but Junkrat is immobilized
Cast Time: 1 second
Duration: 10 seconds

Cannot self damage
Cannot self-knockback

  • Climb walls with RIP tire
    • Don’t use the “Automatically climb walls” option. You need maximum control over your tire
  • High Noon and Tactical Visor do not lock onto Tire. If safe, use RIP Tire for a free kill
  • Bait out Zarya shields since tire lasts 10 seconds

Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.

Strong Against

Weak Against

Synergizes With

Mercy Gun Damage

1 Tip For Every Hero

Junkrat Guide