Monster Hunter World Weapon Damage v0.3.
The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.
Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. MHWorld Hunter Helper: A MHW Damage Calculator. Try it out here! Here's a new, updated version of my damage calculator, now with slightly better UI and featuring more skills. Currently only works on desktop, but I'm working on a layout for mobile users. Those don't do dmg. Mastery does elemental but this doesn't handle elemental.
Strength & Weakness
| Strength | Weakness |
|---|---|
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How Is Damage Calculated Mh World
Charge Slashes

The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.
Left to right: Level 1, Level 2, Level 3, and overcharged slash

The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.
Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash
If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.
Combat Tips
- Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
- After an attack, the player can roll sideways or forward to recover quicker.
- Tackle () allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
- The Level 3 charged slash is performed by releasing at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
- Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
- The GS's slow attack and large motion values makes its more suitable at dealing physical damage.
Movelist
In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.
How Is Elemental Damage Calculated Mhw
| Move | Button (+Condition) | Properties |
|---|---|---|
| Charged Slash | Draw Attack > Standing/Walking > | Can be charged (Hold ). Can be cancelled into a Tackle () while charging. Holding during Tackle will perform a Strong Charged Slash. Performing this without holding will change the attack to Overhead Slash. After release, it can be comboed into:
|
| Overhead Slash | Draw Attack > Standing/Walking > | Performing this while holding will change the attack to Charged Slash. After release, it can be comboed into:
|
| Strong Charged Slash | After a Charged Slash > Back+ After a Tackle from a Charged Slash > After a Tackle during Evade > | Can be charged (Hold ). Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash. After release, it can be comboed into:
|
| True Charged Slash | After a Strong Charged Slash > Back+ After a Tackle from a Strong Charged Slash > | Can be charged (Hold ). Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash. |
| Wide Slash | During Evade > | Can be comboed into:
|
| Rising Slash | + | Can be comboed into:
|
| Evade | With weapon out | Reset current Charged Slash Level to a normal Charged Slash. Short window to combo into:
|
| Side Blow | After any Charged Slash > After a Jumping Wide Slash > | This attack combos into:
|
| Tackle | -- | Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
|
| Tackle | While charging a Charged Slash > During a Wide Slash > During an Evade > | Upgrade a Charged Slash to a Strong Charged Slash. Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash |
| Tackle | While charging a Strong Charged Slash > | Upgrade a Strong Charged Slash to a True Charged Slash |
| Tackle | While charging a True Charged Slash > | Maintain at a True Charged Slash |
| Strong Wide Slash | After a Strong Charged Slash > After a Midair Charged Slash > After a Plunging Thrust > | This attack combos into:
|
| Jumping Wide Slash | Short window during a Tackle > | Reset to a normal Charged Slash Combo into a Side Blow |
| Charged Rising Slash | While Sliding > | Hold while sliding to charge, release to attack. This attack can combo into a Plunging Thrust midair. When sliding stops, it turns into a normal Charged Slash. |
| Plunging Thrust | Mid Air after a Charged Rising Slash > | Combo into a Strong Wide Slash (/) |
| Midair Charged Slash | Mid Air > Mid Air Draw Attack > | Can be charged (Hold ). Releasing early or without a charge mid air will perform a Jumping Slash. This attack combos into a Strong Wide Slash (/) |
| Guard | R2 | The player holds the sword out as a shield to block the attack, incurring a Sharpness loss. |
Motion Values
| Move | Damage Type | Motion Value | Stun | Exhaust |
|---|---|---|---|---|
| Charged Slash Lv1 | Sever | 48 | - | - |
| Charged Slash Lv2 | Sever | - | - | |
| Charged Slash Lv3 | Sever | - | - | |
| Charged Slash Lv4 | Sever | - | - | |
| Overhead Slash | Sever | 48 | - | - |
| Strong Charged Slash Lv1 | Sever | 65 | - | - |
| Strong Charged Slash Lv2 | Sever | - | - | |
| Strong Charged Slash Lv3 | Sever | - | - | |
| Strong Charged Slash Lv4 | Sever | - | - | |
| True Charged Slash Lv1 | Sever | 15+165 | - | - |
| True Charged Slash Lv2 | Sever | 20+182 | - | - |
| True Charged Slash Lv3 | Sever | 22+211 | - | - |
| True Charged Slash Lv4 | Sever | 20+182 | - | - |
| Wide Slash | Sever | 26 | - | - |
| Rising Slash | Sever | 38 | - | - |
| Side Blow | Blunt | 16 | 20 | 15 |
| Tackle Lv1 | Blunt | 26 | 30 | 20 |
| Tackle Lv2 | Blunt | 35 | 40 | 25 |
| Tackle Lv3 | Blunt | 48 | 55 | 30 |
| Jumping Wide Slash Lv1 | Sever | 71 | - | - |
| Jumping Wide Slash Lv2 | Sever | 85 | - | - |
| Jumping Wide Slash Lv3 | Blunt | 110 | - | - |
| Jumping Slash | Sever | 70 | - | - |
| Midair Charged Slash Lv1 | Sever | 70 | - | - |
| Midair Charged Slash Lv2 | Sever | 92 | - | - |
| Midair Charged Slash Lv3 | Sever | 106 | - | - |
| Strong Wide Slash Lv1 | Sever | 59 | - | - |
| Strong Wide Slash Lv2 | Sever | 66 | - | - |
| Strong Wide Slash Lv3 | Sever | 78 | - | - |
| Charged Rising Slash Lv1 | Sever | 48 | - | - |
| Charged Rising Slash Lv2 | Sever | 72 | - | - |
| Charged Rising Slash Lv3 | Sever | 98 | - | - |
| Plunging Thrust Lv1 | Sever | 16 | - | - |
| Plunging Thrust Lv2 | Sever | 22 | - | - |
| Plunging Thrust Lv3 | Sever | 27 | - | - |