How Is Dmg Calculated Mhw

Monster Hunter World Weapon Damage v0.3.

The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.

Affinity, also known as Critical Chance, in Monster Hunter World (MHW) is a weapon's chance to deal a bonus or a penalty to Damage on attacks. Some Weapons have innate Affinity, but it can also be increased with Skills and Equipment. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances. MHWorld Hunter Helper: A MHW Damage Calculator. Try it out here! Here's a new, updated version of my damage calculator, now with slightly better UI and featuring more skills. Currently only works on desktop, but I'm working on a layout for mobile users. Those don't do dmg. Mastery does elemental but this doesn't handle elemental.

Strength & Weakness

StrengthWeakness
  • High damage output per swing
  • Decent Reach
  • Can Block
  • Less dependent on Sharpness maintenance
  • Slow movement speed
  • Slow attack speed
  • Attack animations have long recovery times

How Is Damage Calculated Mh World

Charge Slashes

Damage

The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.

Left to right: Level 1, Level 2, Level 3, and overcharged slash

How Is Dmg Calculated Mhw

The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.

Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash

If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.

Combat Tips

  • Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
  • After an attack, the player can roll sideways or forward to recover quicker.
  • Tackle () allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
  • The Level 3 charged slash is performed by releasing at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
  • Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
  • The GS's slow attack and large motion values makes its more suitable at dealing physical damage.

Movelist

In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.

How Is Elemental Damage Calculated Mhw

MoveButton (+Condition)Properties
Charged SlashDraw Attack >
Standing/Walking >
Can be charged (Hold ).
Can be cancelled into a Tackle () while charging. Holding during Tackle will perform a Strong Charged Slash.
Performing this without holding will change the attack to Overhead Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Wide Slash
  • Strong Charged Slash Back+
Overhead SlashDraw Attack >
Standing/Walking >
Performing this while holding will change the attack to Charged Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Wide Slash
  • Strong Charged Slash Back+
Strong Charged SlashAfter a Charged Slash > Back+
After a Tackle from a Charged Slash >
After a Tackle during Evade >
Can be charged (Hold ).
Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Strong Wide Slash
  • True Charged Slash Back+
True Charged SlashAfter a Strong Charged Slash > Back+
After a Tackle from a Strong Charged Slash >
Can be charged (Hold ).
Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash.
Wide Slash
During Evade >
Can be comboed into:
  • Tackle
  • Charged Slash
  • Rising Slash +
Rising Slash+Can be comboed into:
  • Wide Slash
  • (Strong) Charged Slash
If a Rising Slash is comboed from a Strong Charged Slash, then a Strong Charged Slash can be comboed after
EvadeWith weapon out Reset current Charged Slash Level to a normal Charged Slash.
Short window to combo into:
  • Tackle
  • Wide Slash
Side BlowAfter any Charged Slash >
After a Jumping Wide Slash >
This attack combos into:
  • Rising Slash +
  • Wide Slash
  • (strong) Charged Slash
Tackle--Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
  • (current) Charged Slash
  • Jumping Wide Slash
  • Side Blow R2+
TackleWhile charging a Charged Slash >
During a Wide Slash >
During an Evade >
Upgrade a Charged Slash to a Strong Charged Slash.
Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash
TackleWhile charging a Strong Charged Slash > Upgrade a Strong Charged Slash to a True Charged Slash
TackleWhile charging a True Charged Slash > Maintain at a True Charged Slash
Strong Wide SlashAfter a Strong Charged Slash >
After a Midair Charged Slash >
After a Plunging Thrust >
This attack combos into:
  • Strong Charged Slash
  • Wide Slash
Jumping Wide SlashShort window during a Tackle > Reset to a normal Charged Slash
Combo into a Side Blow
Charged Rising SlashWhile Sliding > Hold while sliding to charge, release to attack. This attack can combo into a Plunging Thrust midair. When sliding stops, it turns into a normal Charged Slash.
Plunging ThrustMid Air after a Charged Rising Slash > Combo into a Strong Wide Slash (/)
Midair Charged SlashMid Air >
Mid Air Draw Attack >
Can be charged (Hold ). Releasing early or without a charge mid air will perform a Jumping Slash.
This attack combos into a Strong Wide Slash (/)
GuardR2The player holds the sword out as a shield to block the attack, incurring a Sharpness loss.

Motion Values

MoveDamage TypeMotion ValueStunExhaust
Charged Slash Lv1Sever48--
Charged Slash Lv2Sever70 77--
Charged Slash Lv3Sever91 105--
Charged Slash Lv4Sever70 77--
Overhead SlashSever48--
Strong Charged Slash Lv1Sever65--
Strong Charged Slash Lv2Sever82 90--
Strong Charged Slash Lv3Sever97 115--
Strong Charged Slash Lv4Sever82 90--
True Charged Slash Lv1Sever15+165--
True Charged Slash Lv2Sever20+182--
True Charged Slash Lv3Sever22+211--
True Charged Slash Lv4Sever20+182--
Wide SlashSever26--
Rising SlashSever38--
Side BlowBlunt162015
Tackle Lv1Blunt263020
Tackle Lv2Blunt354025
Tackle Lv3Blunt485530
Jumping Wide Slash Lv1Sever71--
Jumping Wide Slash Lv2Sever85--
Jumping Wide Slash Lv3Blunt110--
Jumping SlashSever70--
Midair Charged Slash Lv1Sever70--
Midair Charged Slash Lv2Sever92--
Midair Charged Slash Lv3Sever106--
Strong Wide Slash Lv1Sever59--
Strong Wide Slash Lv2Sever66--
Strong Wide Slash Lv3Sever78--
Charged Rising Slash Lv1Sever48--
Charged Rising Slash Lv2Sever72--
Charged Rising Slash Lv3Sever98--
Plunging Thrust Lv1Sever16--
Plunging Thrust Lv2Sever22--
Plunging Thrust Lv3Sever27--